EuTravelIN Real Economy Model

Written by Eu TravelIN. Posted in Projects

EuTravelIN offers a different social network model, both as a concept and as an inspiring principle. At any moment of the economic cycle, the EuTravelIN MarketPlace makes available to all Subscribers a pool of Shopping Vouchers which we have called EUBON. For Companies it means that the discount given to Subscribers takes on a real value that can be spent in the MarketPlace dedicated to EuTravelIN Partner Companies. The discount applied will no longer be a loss of turnover, but a Purchase Voucher always expressed in EUBON, assuming an economic exchange value. All products, services and reservations on the MarketPlace have a price displayed in Euros or EuBON or a combination of the two currencies, the EuBON becomes the complementary digital currency supporting the current, proprietary and exclusive currency of EuTravelIN.

Briefly, by playing with the functionality of the Community you participate in an economic space that allows you to increase your purchasing power. DELTAMILLE, EXTRABONUS, DONETACTION, with these games you earn points to convert them into currency in the world of the real economy.

Looking at social media or news, economic ideas for investments or new business ventures are always emerging, or professional content on how to increase sales and profits, with the imperative of raising the gross domestic product of one's country, but above all increasing one's financial resources, to better manage your savings. Economics is a basic subject in our existence, and it is curious that some school systems overlook it.

The evolution of the socio-economic model always seems to be around the corner, almost at hand, but in reality the last few years and the various cyclical fluctuations of the global economy confirm that monetary and patrimonial wealth continues to concentrate somewhere else. part and not where we all want to. As if that were not enough, there are natural disasters, environmental problems, real estate bubbles, health emergencies and consequent paralysis of the world imposed by law, in the belief that lockdowns will save us and that the support tools will suffice. Any argument inevitably leads to talk of a socio-economic situation.

All this at what cost? With what real effort can you convert your work, or contacts, clicks, shares, personal interaction data as they become money? Each socio-economic system has its own rules for almost any type of trading.

There is a product, or a service, to be purchased therefore an overall cost for the customer, which also includes taxes and social security contributions of those who have carried out or performed the work, on one side and on the other side there are obligations, suppliers to manage, production costs, it is like this: both to buy a kilo of bread and to buy a camper. In addition, image costs, company profits, bank or financial costs are paid, as well as all the bodies responsible for quality or certifications. In the chain of customer-supplier relationships that is created, more or less the same interaction is repeated. Marketing and positioning actions, experts and social media managers as well as advertising and image professionals are paid.

It could be argued that these interactions repeat themselves almost indefinitely. Someone pays and someone else collects, plus one who cashes on the card on any transaction with the tax mechanism. Of course, useful and necessary to feed state services, administrations, public companies, political and representation expenses. Rescue of banks, state aid to industries, compensatory income, public works. Think of the revenue stamp or VAT and IMU, property taxes, savings taxes, fuel excise duties, taxes hidden in bills; or again, to the fact that the bureaucracy of Europe (or of any other confederal system) and of one's own country of residence must be supported. Every euro produced must be squeezed to the last cent.

There are also already regulated systems on bets, lotteries, think also of the Christmas one that your trusted shopkeeper makes, or the purchase voucher to be used within a few days in the same shop.

We do not want to make sterile rhetoric, but only a brief digression to known concepts or that more or less we live. This is the socio-economic system in which we are all more or less immersed.

Alternatively, different options can be done, imagined and feasible with already existing digital technologies. By continuing to separate ourselves from the purely speculative economy. By easing the profit regime, the ecstasy of supply and demand, the reduction of costs thanks to industrialization and digital technologies. The euphoria for startups, the digital circuits of institutional investors where ideas and projects can be submitted, the increase in information on the web, sharing and who knows how much more!

The basic truth always remains the same: you buy and sell. There are those who buy with offers, those who buy the latest fashionable product, those who sell only exclusive services, those who sell internet spaces, clouds, advertising spaces.

EuTravelIN, in addition to providing social-network services, offers a space for buying and selling with secure financial transactions, offers a system of circular payment vouchers as if it were a complementary currency

The real name of the future complementary currency of EuTravelIN is still missing, as is the definitive regulation; certainly, the socio-economic evolution that we carry out takes its cue from the principle of communicating vessels, replacing the purchasing power with the liquid.

Example 1: we have a customer in possession of 250coins who spends 90 on spare parts from the seller he has chosen in the marketplace, who collects 90coins. This transaction brings a transfer of purchasing power from the customer to the seller by changing the corresponding balances on the spot. For the two subjects in the example the balance sheet has changed but the sum of the balance sheets of all the actors of the complementary socio-economic system has not changed.

Example 2: think of the Monopoly game, when we open and close the box between one game and another, the overall balance of the game-system is always the same, but at the end of the game the difference in purchasing power is clearly seen of each competitor, including any bankruptcies and the bank balance.

Example 3: anyone who participates in the EuTravelIN community increases their purchasing power with the various prize games offered, DELTAMILLE, EXTRABONUS, DONETACTION. The total available balance is proportional to the shares of the subscribers, of the subscribed companies. How many purchases and how many sales can be made? As long as there are players, products and services, and the balance is positive, we can say infinite transactions. You always have to get involved to increase your purchasing power, and therefore also the purchase you want to make should be done in the system, inviting the company to join the Community.

Example 4: currently the system is direct, whoever sells always collects the monetary value, whoever buys spends from his own pocket; but tomorrow, if the total balance were available to everyone with the commitment to buy and sell with proprietary complementary currency instead of with other payment circuits, an important driving force is generated for all the players in the system and would avoid paying transaction fees. The total value will always be convertible into "traditional" currency. When an actor wants to make a purchase but his balance is insufficient what can he do? In the real world, he would have to use borrowed money or wait for it. In EuTravelIN you can accelerate the increase of your purchasing power with the Donetaction game in a direct and immediate way. Or, the Community offers a shared guarantee system with proportional gain.

Example 5: we have a customer with no specific needs who has a relatively large positive balance, can invest a share in the guarantee fund to protect the sellers, and therefore also the system. Buying on credit is possible and those who buy credit can pay in installments or offer products and services if registered as a company. Multiple remote digital services such as translations, illustrations, project ideas comparable to tertiary services or labor can be brought to Eutravelin to offer them eventually in exchange.

Example 6: The selling company can optionally participate in the guarantee fund with a share of its proceeds. Internal microcredit is fundamental for the real economy and is inspired by social lending. Those who support it, rightly, have in return a proportional increase in their purchasing power.

Example 7: the EuTravelIN platform is an incentive digital platform to be a real economy that takes the good from various positive experiences already tested and still active but never integrated with each other. In the negative case of an insolvent customer, the loss is diluted or dispersed only as regards the conversion into fiduciary currency, while the seller's purchasing power in the system remains affected. The system offers protection tools to protect everyone and certainly does not come to foreclose on your car; but it monitors and blocks any out-of-control transactions or situations.

Usually people or rather customers use other social networks to spend their free time and companies to try to increase their sales by recharging the costs on the end customer. Analysts from all corners of the globe can certify that the players who gain purchasing power are certainly the managers and owners of the platforms. Unfortunately, the hard truth of what we experience every day is that, even if they seem free, social media is paid abundantly directly by the companies that invest and indirectly by all the buyers of those companies' products. They are not that free. Paradoxical examples you could find in packs. Every time you buy a brand, you pay for the full package.

In the light of all the examples proposed, the real economy means the availability of spendable money with a predetermined value and an acceptable countervalue. But who takes care of your personal economy?

To date, EuTravelIN is a subscription social game with a subscription marketplace that offers services for buying and selling; it is not yet the type of financial operator who can support all the above activities. A little more patience. Ideally in EuTravelIN you can shop, buy and sell everything. Invest and earn. Above all, playing the game to increase your purchasing power!

What else? Join EuTravelIN! Do you want to be updated? Subscribe to the newsletter, or for any request contact us, thanks.

Some interesting link : complementary currency, euro and European central bank.

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